

Equipment are influenced by their material and affinity to enemy classes and elements. Weapons fall into one of three main damage types: blunt, piercing, and edged. Vagrant Story 's crafting system allows the player to create and customize weapons and armor in designated "workshop" areas, inputting various ranges, strengths, and statistics. The advantage, however, is the higher chances for the player to score critical hits and restore higher HP. Enemy attacks and spells deal more damage if the player has high Risk.

Chain and Defensive Abilities increase Risk faster than regular attacks, while Break Arts do not increase Risk at all. Risk Points affect Ashley's concentration the longer Ashley attacks a target, the more his Risk Point accumulates, lowering his accuracy and defenses. A Risk bar is placed below the HP and MP bar, representing the Risk Points the player has accumulated. Risk is an essential element in the battle system. Unlike physical attacks however, magic attacks cannot be chained. Certain magic spells allow the player to affect multiple targets by using a small sphere positioned within the Battle Mode wire frame. Magic spells can be used to attack, heal, create status effects, and manipulate Ashley's elemental and enemy affinities. Once a Grimoire is used, the magic spell associated with the Grimoire will remain in the menu, and players only need to spend magic points (MP) to cast a learned spell. Magic in Vagrant Story is learned later in the game using Grimoires that are dropped by enemies. The exclamation mark indicates the point where the player can chain attacks reflexes must be keen to inflict higher damage to the enemy. Ashley also gains Break Arts, which exchange his hit points (HP) for increased damage. In addition to Chain Abilities, Defensive Abilities allow Ashley to reduce or reflect damage or avoid status ailments. This is done by pressing buttons in timely succession, making combat resemble a rhythm game. The battle system involves the player chaining different attacks known as Chain Abilities to achieve large combos and deal damage to the enemy. Individual body parts within this sphere can be targeted. In Battle Mode, when the player taps the attack button, a spherical grid appears around Ashley. In the field map, players may engage the enemy as soon as they enter Battle Mode, which uses a pausable real-time combat system, much like Square's Parasite Eve (1998). This stage is optional and can be turned off from the menu. Players must reach the end of the room in the shortest time possible, after which they are ranked. When the player returns to a completed block puzzle room, a time-attack mode called "Evolve, or Die!!" begins. During the game, the player must sometimes solve block puzzles to advance the story. Īshley can run, jump, and push crates and cubes to navigate around obstacles, adding puzzle and platforming elements to gameplay. Navigation is in real-time, and areas accessed by the player are stored in an in-game map menu. Characters and sprites are proportionate with each other, and the player navigates Ashley on a three-dimensional field map. The player may also switch into first-person perspective to allow for a 360° view using the START button or right analog stick on the game controller. Vagrant Story is a solo action role-playing game, in which the player controls Ashley Riot from a third-person perspective while exploring Leá Monde and the catacombs underneath. The game received critical acclaim from gaming magazines and websites. Vagrant Story is unique as a console action-adventure role-playing game in that it features no shops and no player interaction with other characters instead, the game focuses on weapon creation and modification, as well as elements of puzzle-solving and strategy. In the prologue, Ashley is blamed for murdering the duke, and the game discloses the events that happen one week before the murder. The story centers on Ashley Riot, an elite agent known as a Riskbreaker, who must travel to Leá Monde to investigate the link between a cult leader and a senior Valendian Parliament member, Duke Bardorba. The game takes place in the fictional kingdom of Valendia and the ruined city of Leá Monde. Vagrant Story was primarily developed by the team responsible for Final Fantasy Tactics, with Yasumi Matsuno serving as producer, writer and director.
Vagrant story walkthrough portable#
The game was released in 2000, and has been re-released through the PlayStation Network for the PlayStation 3, PlayStation Portable and PlayStation Vita consoles. Vagrant Story ( ベイグラントストーリー, Beiguranto Sutōrī) is an action role-playing game developed and published by Square (now Square Enix) for the PlayStation video game console.
